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161. Make Bowhead worth the ISK (and other ship carriers) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The non-charge ban for ships in maintenance bays was put in place so that people could not put haulers loaded with equipment/minerals/ores and use them as an additional cargobay... for balance reasons. Example: a Titan's sh...
- by Sentenced 1989 - at 2014.11.18 17:39:18
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162. Make Bowhead worth the ISK (and other ship carriers) - in Player Features and Ideas Discussion [original thread]
Ok, so main tagline on Bowhead is that it's supposed to help incursion runners and those who are moving while doing PVE and need to carry battleship(s) and some other ships. TL:DR at the bottom. Main annoyance right now with Orca will translate i...
- by Sentenced 1989 - at 2014.11.18 00:42:09
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163. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: http://prntscr.com/576sc5
Exact reason why I never used anything other then EMP, Phased Plasma or Fusion. And yea, I did test this stuff with my damage analyzer shooting stationary ship with 1 gun on different ranges...
- by Sentenced 1989 - at 2014.11.17 12:29:26
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164. Little things - Personal Savings Accounts Division - in Player Features and Ideas Discussion [original thread]
Let's see if any more people have any constructive comments on this.
- by Sentenced 1989 - at 2014.11.17 11:58:50
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165. Graphics settings fine tune - in Player Features and Ideas Discussion [original thread]
Let's try to put this up on visibility radar and hope that hipsters with rich parents won't flame again for not upgrading PC on every new release of the new component in line.
- by Sentenced 1989 - at 2014.11.17 11:57:39
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166. Jump clone fatigue - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: 95% of the people didn't even read the ops thread :-) I agree with your assessment. But cannot concur. I agree with clone swapping though, just not reduced timers if you go shorter distances. Well my original idea has...
- by Sentenced 1989 - at 2014.11.17 11:51:51
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167. Jump clone fatigue - in Player Features and Ideas Discussion [original thread]
I wasn't aiming on power projection here, general idea behind the original proposal were implants. Ability to more easily change between implants would get more people in PVP (I know at least 10 people who would do PVP more often if they could cha...
- by Sentenced 1989 - at 2014.11.17 08:14:36
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168. Quantum Anomaly DPS Analyzer v0.9.1 - in Ships and Modules [original thread]
ISD Ezwal wrote: Thread unlocked at the polite request of the OP. Thank you
- by Sentenced 1989 - at 2014.11.16 13:11:11
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169. Jump clone fatigue - in Player Features and Ideas Discussion [original thread]
Now that we have jump drive fatigue, how about jump clone fatigue. Can similar concept be applied to clones as well? Something based on range or regions, where if you jump from one end of New Eden to the other you get current 24 (19 with skills) ...
- by Sentenced 1989 - at 2014.11.16 01:00:04
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170. Incursions and Logistics. - in Warfare & Tactics [original thread]
Suggested read about incursions Once you read that, join ingame channel called Incursion Public, it is not used for getting in fleet but the MOTD has active list of all incursion communities, their type and prime times.
- by Sentenced 1989 - at 2014.11.14 09:55:41
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171. Incursion Constellation Builder - in Missions & Complexes [original thread]
Let's get this up
- by Sentenced 1989 - at 2014.11.14 09:50:27
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172. Battleship PG Rebalance? - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Its on the list of things I was working on in the general battleship thread I am working on. Do you mind if I use the spreadsheet you put up as part of it? Other known fittings issue is that at least the CNR is pretty low o...
- by Sentenced 1989 - at 2014.11.13 18:52:05
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173. Battleship PG Rebalance? - in Player Features and Ideas Discussion [original thread]
So, was trying several fits lately and found that not all of them are viable, so did little digging Powergrid battleships So, testing out with max fitting skills and max PG on ship, without any rigs, so just ship Amarr T1 versions with Tachs...
- by Sentenced 1989 - at 2014.11.13 17:02:21
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174. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Prolly already reported, but I'm having real issue when right clicking in space and going over menus which then overlap the overview, can't read anything since it overlaps with same opacity settings (letters from menu blend in with letters from ov...
- by Sentenced 1989 - at 2014.11.12 11:22:49
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175. NPSI what have you become? - in Warfare & Tactics [original thread]
GordonO wrote: I can honestly say I haven't seen any politics in the NPSI groups I have roamed with. I did however notice that the FC's will take their fleets to areas where they have no affiliations, ie ganked no longer harasses goon renters o...
- by Sentenced 1989 - at 2014.11.12 01:19:42
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176. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Yea, still don't see the point of these, maybe structure bash and some increased DPS for bombers. Replicator will be happy with them prolly
- by Sentenced 1989 - at 2014.11.11 16:21:39
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177. Polarized weapons - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: did you read the patch notes? "Polarized Weaponry is now available (Tech II variant). There are 12 modules in total. Four small, four medium, and four large sized modules." So yea, I did read them, this however doesn't...
- by Sentenced 1989 - at 2014.11.11 14:18:10
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178. Polarized weapons - in Player Features and Ideas Discussion [original thread]
They appeared today in game, did I miss some devblog or something explaining why they are ingame and for what purpose?
- by Sentenced 1989 - at 2014.11.11 14:07:40
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179. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
This would work perfectly if fitted ships inside could hold stuff in cargo hold. Bugs the hell out of me when you have ship with example with few modules to refit (like web/sebo/painter) which you keep in cargo hold and then you have to move it ou...
- by Sentenced 1989 - at 2014.11.11 14:00:59
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180. NPSI what have you become? - in Warfare & Tactics [original thread]
There will always be people who want to be in charge and they will always undermine everything, same people have been at core of this issues for last 2 years, nothing will change.
- by Sentenced 1989 - at 2014.11.08 22:28:51
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